EMG brings Star Wars and Jurassic Park to life with Augmented Reality

Imagine this. You’re in Ziggo dome with 10.999 other lovers of film music. During the first notes of the Jurrasic Park soundtrack, the roof appears to open and life-size dinosaurs tower over you. A little later, when the Metropole Orchestra starts the Star Wars soundtrack by John Willams, suddenly spaceships fly overhead while all around you laser beams are flashing.

For both the audience at the Avond van de Filmmuziek (The Night of Film Music) and the viewers at home, film music had never felt so real. And all that thanks to Augmented Reality. It was the first time that this technology was used in The Netherlands at this scale for such a large audience.

And at EMG we are pretty proud that we made it possible.

Read more via the backstage button at the top right of the page.

A mix of Reality and Augmented Reality

What was special about the project was that reality and Augmented Reality were mixed seamlessly. “There were Stormtroopers in the audience shooting at the Millennium Falcon while it came flying through the room,” explains Luis Olivera, Senior Technical Artist Augmented Reality at EMG. “At one point, the audience and the viewers at home were unable to tell what was real and what wasn’t.”

The project did come with challenges: “It mainly had to be an optimal experience, both for the people in the room and for viewers at home,” says Jeroen van Rossum, Manager Business Development at EMG. “The virtual elements had to be created in a relatively short space of time, but they had to be believable and recognizable. It was a live show, so we didn’t have the option to make changes afterwards.”

At least as big a challenge were the virtual scenes. The flight paths of the space ships and the Pterodactyls, the Stormtroopers’ laser beams and the spaceships, everything was dynamic. “That means you have to coordinate everything in real-time,” says Van Rossum. “You have to consider the position of each element and the way they interact. Everything that happens has to respond dynamically.”

‘An Amazing Feat’

“I wasn’t all that excited about the idea in the beginning,” admits director David Grifhorst. “When the EGM team showed me the technological possibilities, I got really excited. What we created in the end was exactly what I had hoped. I think the future of Augmented Reality is in the storytelling. This team performed an amazing feat. When they suggested letting the Millennium Falcon fly into Ziggo Dome, we had some misgivings. But it worked in the end!”

Technology

  • For a real-time and realistic rendering, use was made of Unreal Engine, a technique also used in the gaming industry
  • Three cameras were fitted with Augmented Reality
  • Mechanical tracking was arranged by Eurogrip
  • The production of the Avond van de Filmmuziek was arranged by PilotStudio

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